Nagoshi Studio will always make games in Yakuza style

Party to found a brand new studio under the Clease Games pavilion with other former RGG Studio, Veteran Toshihiro Nagoshi confided to the IGN site to say a little more about his project. The essential teaching of this interview is that Toshihiri Nagoshi and his team do not specially intend to get out of their comfort zone and will do the games that the public expects from them, of the games that are clearly clear in The vein of yakuza and judgment.

"We are influenced by the movies and we are interested in creating games that offer a high level of human drama. That's what amuses us. As before, I hope to create games in this vein that can affect an audience global. You will not see us in creating reflection games for smartphones or others. These games are fun, but what we know how to do and what the world expects from us, are games with dramatic stories and moving, and that's what we want to do. So we concentrate, "confirmed the one who had joined Sega in 1989 and worked on titles like Daytona USA, F-Zero GX and Super Monkey Ball before to become the guardian of the Temple RGG Studio.

Toshihiro Nagoshi, the Yakuza years - Archipel Caravan

At this point, Nagoshi can not say anything about the framework that will be retained, but believes that the world success of its next game depends less on where it takes place than the quality of the scenario. "_For our next game is a global success, I do not think the decor is so important. If the story is good, then the French can be moved by a movie of Takeshi Kitano, while we, in Japan, we Can appreciate an Indian movie, "he says.

On the other hand, it is better not to be too hurried, because Nagoshi Studio does not abandon for the moment that the little dozen executives who left Rgg Studio to accompany Nagoshi in this new adventure. It will be necessary to recruit before being able to make a game of the wingspan of Yakuza, but Toshihiro Nagoshi does not intend to exceed the hundred employees. This workforce does not allow to work simultaneously on several projects, the idea is to focus on a game at a time.

Finally, Toshihiro Nagoshi explains that his goal is to unveil the game as soon as it will be in a condition good enough to be shown, this in order to have time to take into account the reactions of the players and make adjustments accordingly.

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