[Comprehensive] VR/AR's new era headset, 'Meta Quest Pro' released

Facebook has been mentioned in the next generation VR. META Quest Pro **, which emphasizes MR experience that connects reality and virtual, was finally released.

META Connect, an annual event that shares the future strategy and technical experience of meta such as AR and VR, was officially held on the 12th in Korea. In particular, Mark Zuckerberg, CEO of Mark Zuckerberg, which took place for about an hour and a half, featured Andrew Bosworth, as well as games, fitness, and production managers, and meta's vision, strategy, and programs.

Zuckerberg's most important part is the new VR headset metaquest pro. The new headset is a new lineup that is different from the existing wireless quest 2, as the name of the pro. Zuckerberg also introduced Meta Quest to the top line, emphasizing that it is a high-end brand with Meta Quest 2.

The design is almost the same as the project Cambria released through the last meta-connect, emphasizing the light weight, smooth design, and rear straps.

The light weight of the front part is in a change in the lens form. The Meta Quest Pro, which was predicted to introduce pancake lenses early, implemented more than 40% thin lenses compared to Quest 2. In addition, the high-end LCD provides 37% pixels per inch, and more lively color implementation is emphasized through 75% improvement.

The battery is located on the rear part with the light weight of the front. When a battery in the form of a strap, the battery is worn in the back of the head, reduces the pressure on the face and balances it at the center of gravity. As a result, the headset is more comfortable than the existing quest lineup. It was also emphasized that it can be used casually even if you wear glasses along with improving the fit.

Controller Meta Quest Touch Pro for the new headset has also changed a lot. The touch pro, which eliminates the huge ring and enhances portability and operation, is equipped with its own Snapdragon 662 mobile professional with three cameras per controller. This can detect free movement 360 degrees. In addition, the VR experience has been emphasized through the Truth Haptic feedback.

If you insert a stylus tip under the controller, you can draw more accurate drawings as if you are using a pen.

The most enhanced part is strengthening internal processors. Zuckerberg, who talks about Qualcomm's in-depth partnership, offers a 50% improved performance with the Snapdragon XR2+ process. He also said that more technologies can be applied through 10 high-end VR and MR sensors and 12 GB RAM.

The biggest change that can be seen through the enhanced sensor is a more natural expression implementation. Through real-time expressions, the avatar realistically embodies the facial expressions of the headset user, such as smiling or winking eyebrows. In the video, the user eats toast and is well implemented in the avatar that other users see.

This expression recognition provides a more realistic social experience in meetings and meetings that many users use together in a virtual space. This is because body language is possible, such as the face and text of the avatar, and beyond the voice beyond the microphone to the acts and expressions of the user's emotions.

Another strength of the Meta Quest Pro is a collaborative processing that connects reality and virtual. Zuckerberg, who emphasized MR, which provides a mix of AR and VR through the keynote, conveyed the experience on the table.

It is to strengthen the experience of Meta Quest 2, which was used by various companies and research institutes, to move the virtual world over the real desk. Wearing the Meta Quest Pro, you can use MR technology to display multiple tasks on a desk where there is nothing, and you can work with the real world above keyboard and mouse.

It is also possible to draw a product design directly through the controller with stylus tips, and to create a three-dimensional design with the designed design in the air. In addition, by using Meta Quest Pro in the existing work space, various text information can be managed more quickly with virtual management tools.

It emphasizes the high-end meta quest that connects the space beyond AR and VR. Zuckerberg described it as Blend the world.

In terms of high-end quests, the price was also set relatively high, unlike Meta Quest 1 and 2, which led to popularization. The Meta Quest Pro is sold for $1499.99 in the United States. The official price of Korea's official price in Korea has been 2.19 million won after the headset announcement.

The Meta Quest Pro will be released on October 25th, and you can also purchase VR earphones and in case portable cases for quest Pro, including charging poison. Unlike the existing Meta Quest 2, Meta also opened domestic purchases together.

As the model has not been released since the separate quest 2, Meta Quest 2 is expected to be sold as a representative lineup of consumer headsets.

Meanwhile, Meta, which strengthened the use of meta quests in work, announced a surprise collaboration with Microsoft, which has a strong market influence in the work tool. The Zuckerberg and Microsoft's CEO of Satin Nadella of Microsoft exchanged stories on one screen.

Nadella, CEO of Microsoft 365, predicted the most popular productivity tools, Word, Excel, PowerPoint, and Outlook. In addition, Windows 365 also said that it would like to convey the Windows experience through support and new security streaming.

Microsoft Tim's, which utilizes virtual space, is expected to actively link with Meta's collaboration process, Horizon.

The story also came out about gaming support. Xbox Cloud Gaming, a streaming service of the XBOX game pass, allows users to enjoy a variety of games with a huge screen on VR. The streaming service is implemented on a 2D screen within the VR, and Adela said, I can't talk about MS Flight VR next time, he said.

Bosworth CTO cited its own gaming as the core of the meta ecosystem. He introduced Meta's game achievements and major titles with the development department head Melissa Brown.

Working Dead Saints & Sinus earned $50 million in quests, while Biohazard 4 VR posted $2 million in sales in 24 hours. It mentioned the possibility of the VR market.

Meanwhile, Meta informed Oculus Studio, its VR game studio, to join amateur Games and Camouflage. Amateur Games is a VR transplant of Biohazard 4, and Camouflage developed Iron Man VR, which was serviced by PS VR exclusive. With the joining Camouflage, Iron Man VR will also be available on November 3rd Meta Quest.

In addition, the first-person Earth VR will be released on November 10, and the next part of Sing & Sinus, the next part of the Petra View Line, will be released on December 1. Sky Dance, a developer of Sing & Sinus, is developing an additional title called Beheads with the goal of 2023.

The app market is also growing steadily. 33 of the Meta Quest apps earned more than $10 million, and 55 titles exceeded more than $5 million. Meta said earlier this year's earnings announcement that there are 14 or more titles of more than $10 million and more than $5 million.

Meta also emphasized fitness through Quest 2. Brown head said that apps that make it raining to enjoy outside or boring exercise will improve their fitness experience. In addition to the movement of the hands and body, the movement of the feet can be captured, allowing kick in addition to boxing in super neural.

Zuckerberg predicted that the VR, AR, and social experience of the new meta will lead to higher levels of reality and virtual.

In addition to VR headsets and AR headsets, social experience-based Horizons, avatars, and various euro interfaces were also selected as the future technology that meta focuses.

Michael Brass, the head of Meta's research, introduced the band-type interface prototype that wears a device on the wrist and moves only a finger to manipulate the character. In addition, in the near future, the user will reach the level where the user can operate with only a few signals without the direct movement of the finger.

In addition, with a simple video, the company also shared the current status of codec avatar technology that realizes a capture technology that can move a specific object to the VR space, and realizes the user wearing a headset.

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